An event which takes place in the DOM.
Properties
bubbles: boolean
Returns true or false depending on how event was initialized. True if event goes through its target's ancestors in reverse tree order, and false otherwise.
cancelBubble: boolean
cancelable: boolean
Returns true or false depending on how event was initialized. Its return value does not always carry meaning, but true can indicate that part of the operation during which event was dispatched, can be canceled by invoking the preventDefault() method.
composed: boolean
Returns true or false depending on how event was initialized. True if event invokes listeners past a ShadowRoot node that is the root of its target, and false otherwise.
currentTarget: EventTarget | null
Returns the object whose event listener's callback is currently being invoked.
defaultPrevented: boolean
Returns true if preventDefault() was invoked successfully to indicate cancellation, and false otherwise.
eventPhase: number
Returns the event's phase, which is one of NONE, CAPTURING_PHASE, AT_TARGET, and BUBBLING_PHASE.
timeStamp: number
Returns the event's timestamp as the number of milliseconds measured relative to the time origin.
AT_TARGET: number
BUBBLING_PHASE: number
CAPTURING_PHASE: number
NONE: number
Methods
composedPath(): EventTarget[]
Returns the invocation target objects of event's path (objects on which listeners will be invoked), except for any nodes in shadow trees of which the shadow root's mode is "closed" that are not reachable from event's currentTarget.
preventDefault(): void
If invoked when the cancelable attribute value is true, and while executing a listener for the event with passive set to false, signals to the operation that caused event to be dispatched that it needs to be canceled.
stopImmediatePropagation(): void
Invoking this method prevents event from reaching any registered event listeners after the current one finishes running and, when dispatched in a tree, also prevents event from reaching any other objects.
stopPropagation(): void
When dispatched in a tree, invoking this method prevents event from reaching any objects other than the current object.